A Closer Look at Textures
We’ve been working on a lot of very exciting things behind the scenes here at Team Kanohi, and we want to show off one aspect of all the hard work that’s been going into creating BIONICLE: Masks of Power. This post will go into detail about the texture work that goes into each individual LEGO piece that will appear in-game. This guide was created by one of our talented technical artists, Andrew Jacobs.
You can look forward to seeing this level of detail on all LEGO pieces in BIONICLE: Masks of Power. Make sure to also check out Andrew Jacobs’ artstation to see an interactable 3D model of Lewa!
Thank you for reading, and may the Great Spirit guide you.